However, regardless of your current experience, I'd like to show you some cards from Magic's history that are infamous for their complexity and how hard they are to play correctly, alongside straight-up confusing designs that, likewise, make it hard in a real setting, especially if either player had never encountered the card
I love Star of Extinction as a legit finisher in this deck to turn Jared into a one-shot kill
The best part is: the foretell cost of this card is 1 black mana
Once a player has chosen not to reveal a companion, that player can't change their mind
The r-word usage in flavour text aside, it's nice to have more faeries hanging around, and you can just imagine these little guys sneaking and breaking the magical artifacts used by the mages, yeah
These artifacts would tap and grant effects to another creature, such as Flying Carpet granting flying