A decent holographic card from a popular set might fetch a few hundred dollars
That is why its so difficult to land a 10 grade
The spell must resolve for you to Discover, so if it's countered you won't get to Discover
Being able to take out a weak or near-dead creature, destroy an artifact, or do a Faithless Looting impression are all solid abilities to pair with making a Treasure, giving you an effective Lotus Petal to push a bigger play next turn
Archived from the original on 17 July 2011
Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose