Azra Smokeshaper Biting-Palm Ninja Blade-Blizzard Kitsune Coiling Stalker Covert Technician Dokuchi Shadow-Walker Dokuchi Silencer Fallen Shinobi Higure, the Still Wind Ingenious Infiltrator Ink-Eyes, Servant of Oni Jukai Liberator Kaito, Bane of Nightmares Kappa Tech-Wrecker Mist-Syndicate Naga Mistblade Shinobi Moon-Circuit Hacker Moonblade Shinobi Moonsnare Specialist Mukotai Ambusher Nashi, Moon Sage's Scion Nezumi Prowler Ninja of the Deep Hours Ninja of the New Moon Okiba-Gang Shinobi Orochi Soul-Reaver Panglacial Shinobi (playtest) Prosperous Thief Sakashima's Student Satoru Umezawa Silent-Blade Oni Silver-Fur Master Skullsnatcher Spring-Leaf Avenger Swarm Saboteur Thousand-Faced Shadow Throat Slitter Walker of Secret Ways Yuffie, Materia Hunter Yuriko, the Tiger's Shadow Yuriko, the Tiger's Shadow
Some of the best card draw spells can be found in Commander decks, where there is more freedom to jam the best of the best into your list
Any players who have faced down a Scute Swarm know how quickly that card can get out of hand, and Scouring Swarm has the same potential, as long as you have lands to sacrifice
Though it might take a while to get going, the back-n-forth nature of Commander sees multiple creatures hit the graveyard each combat cycle, and with Draugr Necromancer on your side, you not only deny these fallen creatures access to their owner's graveyard, but also get the chance to bring them aboard your team
Or hell, you can just attack with it and flicker a potential blocker off the board
Can the Character attack again if this effect sets it as active