One huge problem for Sapphire/Steel players was playing against decks like Ruby/Sapphire Control that could eradicate the hard work they put into building up a solid wall of defense behind which they could race to twenty lore
Any deck that wants to keep mana up for later turns is hurt
Archazia also mentions that the Hexwell Crown is one half of a larger artifact, while also granting the team magical "coils" onto their Inkcasters that allow them to summon characters with dual ink affinities
For Unlimited and 3rd Edition, the main difference is that the inside border on Unlimited is double-beveled, while the inside border on 3rd Edition is single-beveled
Because of how many commanders there are in the precons and main set, I've split my fun ranking for the set into two parts
Lands (11) Spells (49) 1 Tendrils of Agony 4 Brainstorm 1 Yawgmoth's Bargain 1 Vampiric Tutor 1 Mystical Tutor 4 Duress 1 Necropotence 1 Mana Vault 1 Wheel of Fortune 1 Sol Ring 1 Demonic Tutor 1 Time Walk 4 Dark Ritual 1 Ancestral Recall 1 Mana Crypt 1 Windfall 1 Timetwister 4 Burning Wish 1 Mind's Desire 1 Memory Jar 3 Chromatic Sphere 1 Demonic Consultation 1 Tinker 1 Black Lotus 1 Mox Diamond 1 Lotus Petal 4 Lion's Eye Diamond 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire Long.dec and the numerous descendants like Grim Long derive their name from the archetypes original architect, legendary deckbuilder Mike Long (which, of course, led to Burning Wishs restriction)