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Persuasive Games: The Expressive Power Of Videogames (Mit Press),Used Shackley Complex With Examples Additional Treatment

SKU: 49005862604
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Complex With Examples Additional Treatment Of The Exponential

Promotes reading success by reinforcing essential sight words

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Persuasive Games: The Expressive Power Of Videogames (Mit Press),Used Shackley Complex With Examples Additional TreatmentAn Exploration Of The Way Videogames Mount Arguments And Make Expressive Statements About The World That Analyzes Their Unique Persuasive Power In Terms Of Their Computational Properties. Videogames Are An Expressive Medium, And A Persuasive Medium; They Represent How Real And Imagined Systems Work, And They Invite Players To Interact With Those Systems And Form Judgments About Them. In This Innovative Analysis, Ian Bogost Examines The Way Videogames

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